Digital Innovators: Augmented Reality and Virtual Reality

June 2020

As the creative economy broadens its horizons, with wider applications in commerce, immersive technologies such as AR/VR are at the forefront of engagement in digital eco-systems. Leveraging Digital Consumer Survey Data and the Voice of Industry Survey, this report explores the role of augmented reality and virtual reality in driving digital trends that are reshaping and expect to redefine commerce in 2020 and beyond.

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Key Findings

As digital commerce advances, the role of AR/VR in digital engagement is increasingly appreciated

AR/VR is increasing its application in commerce, and is playing a major role in developing stronger brand engagement and enhancing consumers’ path to purchase. The rapid development and emergence of mixed reality is set to further boost the role and applications of AR/VR in commerce.

Key challenges in AR/VR usage

From consumers’ perspective, the cost of headsets and limited content availability have been the key factors in low usage of these technologies. Increased consumer awareness and regulation have, however, reduced concerns regarding privacy and safety risks, leading to a greater appetite for more practical applications of AR/VR.

AR/VR to strengthen mobile commerce

With the social media platforms Snapchat and Facebook integrating AR filters and APIs into their platforms, enhanced user awareness, creativity and reduced concerns regarding privacy have boosted adoption of these technologies. This is expected to drive greater use of mobile-led platforms, leading many retailers and brands to integrate AR in product visualisation through mobile applications.

A lack of clear use cases has been a barrier to investment

The lack of a clear use case has been a widely reported reason for a lack of investment in AR/VR, as well as lack of knowledge and high implementation costs.

Coronavirus to change the future for AR/VR

As coronavirus (COVID-19) reshapes norms and brings distinct changes in the way consumers shop, AR/VR’s role in enhancing the path to purchase, replicating physical environments online and driving digital engagement will be seen through a new lens, which will amplify the case for investing in AR/VR for many businesses over the forecast period.

Scope
Key findings
What are “Augmented Reality” and “Virtual Reality”?
How the path to purchase can be enhanced by AR/VR
Though not nascent, AR/VR usage has not yet fully evolved
Usage has progressed beyond gaming during the past year
As digital commerce advances, digital engagement becomes key
AR/VR has most impacted brand engagement in the past year
Case study: TIME Immersive to offer visual story telling
Case study: Gucci offers customers to try on shoes
Case study: Hisense Home AR recommends best fitting appliance
Case study: IKEA Immerse – beyond just 3D
Case study: Warby Parker goes from home try-on to virtual try-on
Case study: Emirates offers in-flight immersive 3D 360 view
Case study: Swiss Railways integrates AR for improved mobility
Case study: Healium offers virtual meditation powered by the brain
Case study: Menu AR offers 360 degree preview for food ordering
Greatest barriers to investment in AR/VR– Pre-COVID viewpoint
More players rank AR/VR among top five technologies of the future
COVID-19 is expected to change the future of AR/VR
Best suited industries to increase AR/VR application – post COVID
Why now is the right time to invest in AR/VR
About Euromonitor International’s Voice of the Industry survey series
Industry focus of company among Voice of the Industry respondents
Geographic focus of Voice of the Industry respondents
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